Purple Dragon
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Version 0.7.4 is out

2 October 2026 · Release notes

Download it from the Download page; the game tells you when it's time to update.

  • One shared world: the creatures now live on the server, so everyone sees the same monsters and animals in the same places, fights them together, and sees them fall.
  • Fight side by side: everyone who hurts a creature shares the experience and the spoils when it dies.
  • Creatures pick their fights fairly: the aggressive ones go for whoever comes nearest, and stop chasing when you die or leave.

Version 0.7.3 is out

2 October 2026 · Release notes

Download it from the Download page; the game tells you when it's time to update.

  • Purple Dragon's lair: a huge fanged maw in a scorched cliff, bones and gold at the mouth, and a fire glow you can see at night.
  • Hell is an infernal court: a lava lake, black spires, obsidian altars and burning rune circles.
  • No more freeze when you walk into a dungeon: rooms and creatures load in as you go.

Version 0.7.2 is out

1 October 2026 · Release notes

Download it from the Download page; the game tells you when it's time to update.

  • Sound: no more cracks or ear-piercing noise; a real sword sound when you draw and sheathe.
  • The Mud School stands beside the road, and every castle, tower and cave now faces the road that leads to it.
  • Wildlife across the whole world: deer, elk, wild horses, rabbits, foxes, boar, wolves, bears, mountain goats, lions, snakes, lizards, giant spiders and snapping turtles, each living where it belongs: forest, plains, mountains, snow, desert, badlands and marsh.
  • The country round Midgaard is gentle (rabbits, deer, goats, foxes, boar); nothing attacks you there. Further out the animals get bigger and fiercer: dire wolves, cave bears, giant serpents and monstrous spiders.
  • Hunting: animals leave meat, hides, pelts and trophies (antlers, tusks, claws, fangs, venom, spider silk). Sell them at general stores and traders.
  • Eat food: double-click it in your pack to get back hit points and stamina.
  • The pet shops now sell riding gear: saddles, bridles, horseshoes, saddle blankets and saddlebags. Wild horses no longer wear saddles.
  • Every area checked and made playable: you can walk into all 30 dungeons, castles, towers and realms, reach every room, and walk back out.
  • New to explore: Midgaard's Sewers and the UnderDark beneath them (cave mouths just outside the city's west side).
  • The planes are open: portals stand beside Midgaard (In the Air, Machine Dreams, Valhalla, and the Astral Plane beyond), High Tower (Galaxy) and Holy Grove (Nirvana). Walk under the ring and press E.
  • The portal by the Chapel now really takes you to Hell, and there's one there to bring you back.
  • The Elven Forest has its unicorns, deer and butterflies, and the Jade Caverns are held by an orc invasion force.
  • Every interior rebuilt: caves are real rock (no more stretched walls), castle rooms have vaulted ceilings, panelling and arched doorways, stairs have steps and railings, magic archways swirl.
  • The sky realms are marble and gold halls above a sea of clouds.
  • Every dungeon, castle and tower now has a proper outside: gatehouses with towers, tall towers, cave mouths in rock, a crypt for the Catacombs, a palisade camp for the raiders.
  • Portals are carved stone gates with a swirling surface.
  • Faster underground: the surface world isn't drawn while you're inside.
  • Macs with Apple Silicon: the game tells you if it's running through Rosetta, which is much slower.

Version 0.7.1 is out

1 October 2026 · Release notes

Download it from the Download page; the game tells you when it's time to update.

  • Works with NVIDIA, AMD Radeon and Intel graphics: if a card or driver can't run Vulkan, the game falls back by itself (Direct3D 12 on Windows, then OpenGL for the oldest cards).
  • Settings › Graphics › Graphics API lets you pick Vulkan, Direct3D 12 or OpenGL if your card misbehaves.
  • If the game ever fails to start, the next start switches to a safer graphics mode by itself.
  • A starting quality chosen for your graphics card: from Intel UHD laptops to RTX and Radeon RX desktops.
  • Smoother: the game no longer fills its log with thousands of warnings in busy towns, and joining the server no longer drops data while your world loads.

Version 0.7 is out

1 October 2026 · Release notes

Download it from the Download page; the game tells you when it's time to update.

  • Accounts: log in or create an account first, then choose or make your characters (two per account).
  • A new character creator: race, class, looks (skin, hair, beard, height, build, outfit) and name, with your character on stage.
  • Real clothes and armour you can see: what you wear looks like its description, from mithril blades to fur cloaks.
  • Pointed ears, horns, wings and tails modelled properly for every race.
  • Targeting: click to select creatures, people, doors and fountains; auto-attack on R or the Attack button.
  • Arrange your screen: move and resize the chat, your bars, the hotbar and the target frame (Esc, or F9).
  • Stamina replaces movement points: sprinting, jumping and fighting moves use it.
  • New spell effects and sounds for every school of magic, new skill and item icons, a new skill tree.
  • The game tells you when a new version is out.