Human
Found in every town from Midgaard to Thalos: adaptable, ambitious and quick to learn any trade. No great strength or weakness, and welcome everywhere.
Str 13 Int 13 Wis 13 Dex 13 Con 13
Medium size
Found in every town from Midgaard to Thalos: adaptable, ambitious and quick to learn any trade. No great strength or weakness, and welcome everywhere.
Str 13 Int 13 Wis 13 Dex 13 Con 13
Medium size
Slender and long-lived, born to the forests. Quick of hand and keen of mind, elves move unseen and unheard - but they are frail in a stand-up fight.
Str 12 Int 14 Wis 13 Dex 15 Con 11
Small size · born with sneak, hide
Short, broad and stubborn as the mountains they carve. Dwarves shrug off blows that would fell a taller folk, and their beards are their pride.
Str 14 Int 12 Wis 14 Dex 10 Con 15
Medium size · born with berserk
Towering and immensely strong, giants wade through battle where others must dodge. Few doors are built for them, and fewer foes can stand against them.
Str 16 Int 11 Wis 13 Dex 11 Con 14
Large size · born with bash, fast healing
Scaled, winged and horned, the children of dragons. Draconians are fierce and hardy, and never quite trusted by the folk of the towns.
Str 20 Int 16 Wis 16 Dex 12 Con 17
Giant size · born with fire breath, parry, enhanced damage, second attack, hand to hand
A people of the unicorn's blood, a pale horn on the brow. Gentle and wise, gifted in the healing arts and in holy magic.
Str 16 Int 16 Wis 17 Dex 16 Con 12
Large size · born with hide, lore, meditation
Pale and ageless, fed by the night. Vampires are cunning and hard to kill, and the living keep a wary distance.
Str 16 Int 12 Wis 16 Dex 18 Con 16
Medium size · born with hide, pass door
Feathered, bright-eyed folk of the high cliffs, with wings of their own. Light and nimble, they see far and strike fast.
Str 12 Int 18 Wis 19 Dex 17 Con 15
Large size · born with fly, infravision, meditation, haste, dodge
Small, clever and endlessly curious. Gnomes are sharp of mind and nimble of hand, masters of tinkering and the arcane.
Str 14 Int 12 Wis 14 Dex 10 Con 15
Medium size · born with berserk, hide
Tiny and winged, full of mischief and glamour. Pixies are the frailest of all folk and the most gifted in magic.
Str 12 Int 14 Wis 13 Dex 10 Con 11
Small size · born with sneak, hide
Small, green and wiry, with ears as big as their appetites. Goblins are quick, sly and hard to pin down.
Str 16 Int 11 Wis 13 Dex 11 Con 14
Large size · born with bash, trip
Huge, green and tusked, with a hide like old leather. Trolls are slow of wit and terrifying in a fight, and their wounds close fast.
Str 20 Int 11 Wis 7 Dex 13 Con 17
Giant size · born with berserk, parry, enhanced damage, second attack, hand to hand
Winged folk of the deep woods and the moonlit glade. Faeries are graceful and magical, and at home among growing things.
Str 9 Int 17 Wis 13 Dex 24 Con 11
Small size · born with sneak, hide, fly
Red-skinned, horned and tailed, with the fires of the pit in their blood. Demons are strong and feared, and walk a dark road.
Str 14 Int 18 Wis 14 Dex 18 Con 16
Large size · born with hide, pass door, invisibility
A spirit that would not leave the world, pale and half-seen. Ghosts pass where others cannot and chill the blood of the living.
Str 16 Int 16 Wis 17 Dex 16 Con 12
Medium size · born with hide, lore, pass door
Green-scaled kin of the wild wyverns, winged and fierce. Wyverns are strong and tough, with a hunter's instincts.
Str 14 Int 12 Wis 14 Dex 10 Con 15
Medium size · born with hide, infravision, harm, gate
A new character is one of these five; more open up later, when you remort.
Students of the arcane who bend fire, frost and lightning to their will. Mages strike from afar with devastating spells, but must keep their distance: they wear no heavy armour and fall quickly in melee.
Best at Int · casts spells · signature skills: Magic Missile, Chill Touch, Burning Hands, Fireball
Servants of the gods who heal the wounded, bless their friends and smite the unholy. Clerics keep a party alive and can hold their own with a mace when they must.
Best at Wis · casts spells · signature skills: Cure Light, Bless, Armor, Heal
Masters of stealth and the unseen blade. Thieves slip through shadows, pick locks and purses, and open a fight with a backstab that few survive.
Best at Dex · no spells, all steel · signature skills: Backstab, Hide, Sneak, Steal
Soldiers and sellswords who live by steel. Warriors wear the heaviest armour, take the hardest blows and strike back twice as hard. Simple, sturdy and always in the front line.
Best at Str · no spells, all steel · signature skills: Bash, Kick, Disarm, Berserk
Callers of the wild who draw on earth, wind and growing things - stone skin and bark armour, whirlwinds and rock slides, and creatures summoned to their side.
Best at Wis · casts spells · signature skills: Summon, Bark Skin, Whirlwind, Rock Slide
Every key can be changed in Settings › Controls.
| W | Move forward |
| S | Move back |
| A | Move left |
| D | Move right |
| Shift | Run |
| Alt | Walk slowly |
| Space | Jump / fly up |
| Q | Fly down |
| F | Fly (immortals) |
| E | Talk, open, sit |
| Tab | Next target (Shift: previous) |
| R | Auto-attack on / off |
| X | Draw / sheathe weapon |
| 1 | Hotbar 1 |
| 2 | Hotbar 2 |
| 3 | Hotbar 3 |
| 4 | Hotbar 4 |
| 5 | Hotbar 5 |
| 6 | Hotbar 6 |
| 7 | Hotbar 7 |
| 8 | Hotbar 8 |
| 9 | Hotbar 9 |
| 0 | Hotbar 10 |
| I | Inventory |
| C | Character sheet |
| K | Skills |
| Escape | Menu / back |
| F11 | Fullscreen |
| F9 | Arrange the screen |
In the game, type in chat: /bug, /typo or /idea and a sentence. Where you stood and what your computer is goes with it,
straight to the builders. Or use Esc › Report a Problem.